
At the same time, it's not the huge leap we saw from Asphalt 4 to Asphalt 5 What's really missing from Asphalt 6: Adrenaline is not the graphical flair or well-balanced gameplay progression. The environments are each detailed, colorful, and distinctive, and we detected almost no graphical pop-in or frame rate slowdown when we played on a 4th generation iPod Touch. The sixth Asphalt game (and the third on the iPhone) is another brilliant technical achievement.
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But without a bit more creativity, the Asphalt series is starting to feel like it's stuck in second gear. Their games consistently push the technical limits of the iPhone, with each new iteration in a long-running series like Asphalt looking and sounding better than the one before. Slide to Play's Andrew Podolsky was of a similar mind to IGN, feeling the series itself has become stagnant and scoring the game 3 out of 4 (the same score he had awarded Asphalt 5) 'Gameloft's got us in a bit of a bind. 'Wanted' (only available in the Java version): the player must complete a certain number of laps without getting stopped by the police or hitting any road blocks.'Under Pressure' (not available in the Java version): the player must finish the race while the opponents try to takedown the player.'Collector': the player's objective is to collect a given number of items before the timer runs out.'Duel': a one-on-one race, where the player must finish 1st to win.'Drift': similar to Time Attack mode, but with the objective of drifting for a given amount of time.


The game consists of a variety of events:
